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I really like the whole flocking thing you are doing so
(of course) I grabbed the source when you posted it.
I was surprised to see how you were using POV as a
generic programming language to generate frames. I
might have chosen one of the more conventional ways
to do this (C, C++, Java, VB, etc.) for the extra power
these languages provide. I expect there will be folks
who disagree with me, but I think the POV language
is best suited to scene description, not complex math
for animations. You have proven that it works, but it
still seems like a strange match to me.
That said I would separate the generation from the
rendering by using two completely different systems
and leave your ini file set up for rendering only.
Not helpful, but opinionated :-) Keep 'em coming!
Greg M. Johnson <"gregj;-)56590"@aol.c;-)om> wrote in message
news:37beb57a@news.povray.org...
> I know how to animate using the POVRAY.INI file. The problem is that I
> have one file that I want to ONLY RUN ONCE!!!!! as it generates my INC
> of positions for my animation. Then I have a file that I want to run
> several times as it ticks through the frames.
>
> Twice this morning, I have forgotten to edit my POVRAY.INI file back to
> make pov only run more than one frame. Thus, after a long computation,
> it rewrites the whole thing over from scratch!
>
> Q: Is there someway within the file to set up the number of frames? Do
> I have to edit POVRAY.INI each time?
>
> The docs again on this issue seem to be preaching to the coders. >:-p
> I see phrases that I'm used to editing in my POVRAY.INI file, but no
> indication of where to type or use the phrases.
>
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